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 Nikola Edison

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PostSubject: Nikola Edison   Mon Nov 13 2017, 08:51

Name: Nikola Edison

Age: 26

Race: Human

Gender: Male

Karma: Neutral

Faction: Broken Volts

Reputation:

SPECIAL:


  • Strength: 4
  • Perception: 6
  • Endurance: 6
  • Charisma: 5
  • Intelligence: 9
  • Agility: 5
  • Luck: 5


Level: 1

Perks:
Comprehension: Level 1 Ghouls have their brains atrophied by radiation and Old World Blues, Super-Mutants are apathetic by nature and robots cannot truly grasp how complex everything is with their cold electronic minds. You are able to understand the world better than the others. For each level your dice roll requirements is reduced in 10 points.

Energy Weapons: Level 1
Each PER points will also give +1 to these dice rolls.
Energetic: You get a +10 to all dice rolls related to attacking with laser, plasma, pyro, cryo and tesla weapons.


Height: 6"1'

Weight: 165 lbs

Body type: Tall and thin, he has blue toned patches of skin around his forearms.

Hair style: Brown and medium length. It's greased back.

Eyes: Steel Grey with patches of yellow.

Skin color: Tanned white, as if he's been trekking through the wasteland for months. He has small scars all over his hands, forearms and head, like lots of scrapes.

Psychical Description: He is motivated to go and find the knowledge of the old world and take it for himself. Selfishness is his only desire, to become the smartest person in the land and be able to create whatever he wants. He will do anything to achieve pure that state.

Inventory:

  • Main Weapon: Energy Pistol
  • Secondary Weapon: Tire Iron
  • Helmet: Bikers Helmet
  • Mask: Gas Mask
  • Goggles: Welding Goggles
  • Clothes: Leather Jacket, Jeans
  • Armor: Metal Plates
  • Backpack: Army Surplus Backpack
  • First Accessory: Robot Repair Kit
  • Second Accessory: Medkit
  • Other:

Defect of the Character: He thinks that he can solve every problem without any difficulty. If he encounters a challenge he cannot face he breaks down and can't

Aspirations: Build a robot that can beat any challenger.

Other details: He cannot stand anyone being stupid around him.

Background story: Born into the Broken Volts he was considered a prodigy with machines. He was able to fix whatever was put in front of him. Unfortunately as he grew up people started to ignore him as he was being high and mighty. When he was 16 he decided that he had enough of it and went off on his own. After doing some odd jobs here and there he got some work with The Sons of Kanaloa fixing drones, but he got bored and went off on his own again. Now he wanders around working odd jobs and occasionally raiding caravans.


Last edited by The Mechanist on Wed Nov 15 2017, 07:54; edited 2 times in total
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PostSubject: Re: Nikola Edison   Tue Nov 14 2017, 22:22

Ok, your character sheet is all correct! But you seem to have choosen Redneck instead of Energetic as a perk, was it a mistake?
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PostSubject: Re: Nikola Edison   Wed Nov 15 2017, 07:54

Fixed it.
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PostSubject: Re: Nikola Edison   Wed Nov 15 2017, 12:25

Character Accepted!


I've changed your username to Nikola Edison to fit with your character's name, it will also count when it comes to login in so have that in consideration. Here are the items that your character will ultimately have:

  • Main Weapon: Jury rigged Laser Gun
  • Secondary Weapon: Monkey Wrench
  • Helmet: Welding Helmet
  • Mask: Nothing
  • Goggles: Nothing
  • Clothes: Leather Jacket, Jeans.
  • Armor: Prospector Armor
  • Backpack: Nothing
  • First Accessory: Advanced Repair Kit: +20 to all repair related dice rolls to whoever wields it.
  • Second Accessory: Medical Multitool: Every 5 uses it needs to recharge its contents; it costs 100 caps to recharge. +10 to all healing related dice rolls of the person who wields it.
  • Other: Sons of Kanaloa Communicator (Allows you to call Merchant Drones)


Jury Rigged Laser Pistol Dice Roll Tables:
 

Monkey Wrench Dice Roll Tables:
 

Your Bonuses:
+5 to all attack dice rolls
+5 to repair and engineering dice rolls.
+17 to all unarmed or melee attack dice rolls
+21 to all ranged attack dice rolls
+12 HP with each LV UP
+16 to all dice rolls related to attacking with laser, plasma, pyro, cryo and tesla weapons
+10 to all dice rolls related with diplomacy, seduction and lying
+14 to all dice rolls related with working, hacking or repairing technology
+14 to all dice rolls related to science or medicine
+15 Points to all dice rolls related to dodging or doing acrobatic feats.
-11 Needed to score a critical hit
-10 On all Dice need requirements (Comprehension Perk)
Objects are 25 caps cheapers

Armor Bonuses:
Protection against melee and unarmed weapons: 5+1 = 6 points of damage.
Protection against ballistic weapons: 5+2= 7 points of damage.
Protection against energy weapons: 5+3= 8 points of damage.
Protection against explosives: Nothing.

And finally, I'll do a 1d100 dice roll to see with how much money you start!
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PostSubject: Re: Nikola Edison   Wed Nov 15 2017, 12:25

The member 'Overseer' has done the following action : Dices roll


'1d100' : 63
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PostSubject: Re: Nikola Edison   Wed Nov 15 2017, 12:29

Only 63 Caps...not much, but could be worse. I was thinking on starting a small solo adventure with your character exploring an old abandoned candy factory. Lots of radroaches, some insane robots and misteries all around, are you interested in that or perhaps you had another idea? I'm all ears to any suggestion.
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PostSubject: Re: Nikola Edison   Wed Nov 15 2017, 12:49

That sounds ‘sweet’.
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PostSubject: Re: Nikola Edison   Wed Nov 15 2017, 12:51

That was fast. I'm actually quite busy as I'm dealing both with school exams and work, but give me a couple of days or so and I'll write the starter of your adventure.
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