Fallout Nukaloha: Wish you were here.
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Fallout Nukaloha: Wish you were here.
Welcome to Fallout Nukaloha! A Fallout Roleplaying forum set on the Post-Apocalyptic Hawaii. Register and Log-In to see all the features and start playing.


Fallout Roleplaying Forum set 250 years after the Great-War on the Post-Apocalyptic Hawaii. Will you be able to survive and endure the Hawaiian Wasteland?
 
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 Useable Chems

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Join date : 2017-08-17

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PostSubject: Useable Chems   Useable Chems EmptyFri Nov 17 2017, 03:14

Non addictive Chems:
• Turbo: 2 Actions per turn.
• Steady: +25 to all ballistic and energy weapon dice rolls.
• Hydra: It heals a chosen limb, takes 2 turns to do so.
• Snakebite Tourniquet: Stops bleeding.
• Liquid Fire: Stops Freezing.
• Antidote: Stops Poison.
• Blood Shield: Immune to bleeding for 5 turns.
• Guzzoline Shot: Immune to Freezing for 5 turns.
• Toxin Guard: Immune to Poisons for 5 turns.
• Cateye: Grants Night Vision for 4 turns.
• Ghost-Vision: Grants Thermal Vision for 4 turns.
• Fiery Purgative: Cure Poison, -1 END, -50 RP.
• Hollow: -95% of all HP points, removes all Radiation, Poisons, Illnesses, Insanity and Mutations.

Addictive Chems:
• Mentats: +2 INT, +2 CHA, + 2 PER for 4 turns.
• Buffout: +60 HP, +3 END, +4 STR for 4 turns.
• Ant Nectar: -2 INT, -2 CHA, + 4 STR for 4 turns.
• Battle Brew: +50 HP, -35 HP received from damage, +1 STR, -1 INT, +10 to all dice rolls for 4 turns.
• Psycho: +25 to all melee and unnarmed attack dice rolls.
• Med-x: -20 to all damage received, it can temporally heal crippled limbs for 4 turns.
• Jet: Allows A character to intervene at any time, even when it isn’t its turn, can do this only once.

Healing Chems
• Stimpak: +250 HP.
• Watered down stale Stimpak: +25 HP.
• Stale Stimpak: +50 HP.
• Watered down Stimpak: 100 HP.
• Irradiated Stimpak: +250 HP, +50 RAD.
• Irradiated watered down stale Stimpak: +25 HP, +50 RAD.
• Irradiated stale Stimpak: +50 HP, +50 RAD.
• Irradiated watered down Stimpak: 100 HP, +50 RAD.
• Super Stimpak: +750 HP, -2 PER.
• Watered down stale Super Stimpak: +75 HP, -2 PER.
• Stale Stimpak: +150 HP, -2 PER.
• Watered down Stimpak: +200 HP, -2 PER.
• Irradiated Stimpak: +750 HP, -2 PER, +50 RAD.
• Irradiated watered down stale Stimpak: +75 HP, -2 PER, +50 RAD.
• Irradiated stale Stimpak: +150 HP, -2 PER, +50 RAD.
• Irradiated watered down Stimpak: 200 HP, -2 PER, +50 RAD.
• RadAway: -250 RP.
• Watered down stale RadAway: -25 RP.
• Stale RadAway: -50 RP.
• Watered down RadAway: -100 RP.

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