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 The different races of the Wasteland

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PostSubject: The different races of the Wasteland   Tue Nov 28 2017, 04:22

Humans:

The old rulers of Earth. Now one of the many races that cohabit and fight to survive. They aren't the strongest but they are by far the most numerous. The humans are members of the Homo-Sapiens race that haven't been much changed by radiation or other mutagenics. Among them exists several ethnicities like Africans, Asians, Caucasians and Hispanics.

Many humans die before becoming ten years old but the few ones that survive can live until reaching their seventies or so. Being septuagenarian is considered as having lived an extremely long life but it is widely known that before the war people might even reach the hundred years old.

Due to radiation and the strange phenomena that happen in the post nuclear world it is possible for humans to be born with features that were very rare or even impossible before the war. Things like dwarfism, having extra fingers, being hermaphrodite or having naturally violet eyes aren't uncommon things now. Some mutations might turn humans into other species like Psykers, Super-Mutants or Ghouls.


Stats:

  • HP: 100. +5 Per Level. 600 at Level 100.
  • RP: 100. +5 Per Level. 600 at Level 100.
  • IP: 100. +5 Per Level. 600 at Level 100.
  • Hunger: 100. Doesn’t increases when Levelling Up.
  • Thirst: 100. Doesn’t increases when Levelling Up.
  • Sleep: 100. Doesn’t increases when Levelling Up.


Last edited by Overseer on Wed Nov 29 2017, 13:13; edited 2 times in total
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PostSubject: Re: The different races of the Wasteland   Tue Nov 28 2017, 04:26

Psykers:

Humans who have evolved or been born with powers that allow them to do things like controlling fire or moving objects with the mind. These strange powers can have many origins: the Forced Evolutionary Virus, mutations caused by radiation or strange experimental drugs among many other causes. In the American continent they are quite difficult to find although in the islands of Hawaii for some strange reason they are more common and have a more unique appearance.

Their aspects are very similar to those of humans but they may have clear differences that separate them from these, such as horns or strange luminous marks on their bodies, another detail that usually gives them away are pointed ears. Their life expectancy is the same as that of humans and they can live with them not needing anything special in particular, although it is true that for unknown reasons certain objects cause headaches while others reassure them.

Over the years there have been many cases of Psykers unable to control their powers, when this happens in the best case the Psyker will die, sometimes instantly, sometimes after suffering for hours. When they go crazy and uncontrollable and survive their own powers they become walking nuclear bombs, completely dangerous individuals capable of killing everyone around them. Because of this they are feared and in many cases rejected by their parents and exiled from their villages.

Some people believe that they are a natural evolution of humanity while others believe that they exist due to some strange prewar experiment.


Stats:

  • HP: 100. +5 Per Level. 600 at Level 100.
  • RP: 100. +5 Per Level. 600 at Level 100.
  • IP: 100. +5 Per Level. 600 at Level 100.
  • Hunger: 100. Doesn’t increases when Levelling Up.
  • Thirst: 100. Doesn’t increases when Levelling Up.
  • Sleep: 100. Doesn’t increases when Levelling Up.


Last edited by Overseer on Wed Nov 29 2017, 13:14; edited 1 time in total
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PostSubject: Re: The different races of the Wasteland   Tue Nov 28 2017, 04:30

Robots:

A robot is a machine that is capable of autonomously completing tasks. Depending on the robot, these tasks may be simple or complex, and may require little human intervention or even complete oversight. Robots have been constructed by pre-War society to fill all niches and occupations. From general-purpose utility droids to full-fledged military battle machines, robots could be found in almost any environment and function.

The great majority of them were built before the war although there are some that were created after the fall of the Bombs. Most have a slightly humanoid-looking body but the members of this race can have any shape since their pieces can be exchanged between the different models.

In general, robots have a basic programming that dictates their priorities and personality. In many cases these rules are engraved in stone and little or nothing can be done to influence these machines. Robots can also develop their own personalities, this can happen in an intentional way by the builders or randomly due to the passage of time.

They are technically immortal although not indestructible. They have certain advantages over other races as they do not need to sleep, eat or are affected by radiation but on the contrary they need to recharge their energy and therefore depend on technology, which means that they can not survive in the most destroyed areas of the Hawaiian wilderness. Some of them end up so damaged that they lose their intelligence or become hostile and attack anyone who crosses their path.

They have a certain infamy from people who live in tribes or remote areas since to their eyes and due to their primitive lifestyle these mechanical beings look like murderous demons.


Stats:

  • HP: 500. +3 Per Level. 800 at Level 100.
  • RP: 100. +4 Per Level. 500 at Level 100.
  • IP: 75. +4 Per Level. 475 at Level 100.  
  • Hunger: 100. Doesn’t increases when Levelling Up.
  • Thirst: 100. Doesn’t increases when Levelling Up.
  • Sleep: 100. Doesn’t increases when Levelling Up.


Last edited by Overseer on Wed Nov 29 2017, 13:15; edited 1 time in total
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PostSubject: Re: The different races of the Wasteland   Tue Nov 28 2017, 04:38

Ghouls:

Necrotic Post-Humans, commonly called Ghouls but also known as Inhumans or Zombies, are people who have been affected by lethal doses of radiation but who instead of dying have mutated in a unique and special way. For unknown reasons instead of suffering a slow death their bodies adapted to the radiation. Their transformation has made them immune to radiation and biologically immortal, although that has also led them to lose part of their humanity and their sanity in the process.

After mutating their bodies suffer from necrosis, rot and injuries throughout the body. They have the grotesque appearance of people with emaciated skin as if they had been burned or slashed although the truth is that they do not really suffer from any injury. They tend to stand out because they do not have hair and have a very serious and damaged voice, although apart from that they usually retain all the traits they had before changing.

A few of them get to absorb so much radiation that the radioactive particles accumulate in their blood and muscles to the point of saturation, making them shine, they are called Glowing Ones or Brilliants and are much more wild and dangerous than their normal versions since they can release radiation blasts that harm humans but cure or even revive the Ghouls.

They are generally not accepted within some communities as they look like walking corpses and the large number of them that have gone wild has given them great infamy. Only a tiny majority of them retain their judgment while the rest simply attack and move in packs as if they were wolves.


Special Characteristics:
  1. Chem's have 50% less effect on Ghouls
  2. Ghouls don't need to eat or drink as long as they have 500 radiation points or more.

Stats:
  • HP: 75. +3 Per Level. 375 at Level 100.
  • RP: 100. +9 Per Level. 1000 at Level 100.
  • IP: 75. +3 Per Level. 375 at Level 100.
  • Hunger: 100. Doesn’t increases when Levelling Up.
  • Thirst: 100. Doesn’t increases when Levelling Up.
  • Sleep: 100. Doesn’t increases when Levelling Up.


Last edited by Overseer on Fri Dec 01 2017, 13:29; edited 3 times in total
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PostSubject: Re: The different races of the Wasteland   Tue Nov 28 2017, 04:43

The Super-Mutants are living proof that humanity before the war lacked morals and honor. In its attempt to win the battle against the communist China, the United States government began experimenting with the FEV, the Forced Evolutionary Virus. Due to their experimental nature, several versions of the FEV arrived in different military laboratories in the United States, in all of them they tried to work the virus in a different way to get the perfect soldier. In Hawaii, from the FEV of the Mariposa base, a new strain called FEV DeRussy-Waikiki was created.

Thanks to these experiments, they succeeded in genetically altering the virus so that it turned humans into gigantic beings over three meters tall who possessed perfect muscles, superior intelligence, immunity to radiation, diseases and immortality. The strain DeRussy-Waikiki affected humans in a different way, this version of the virus gave all the advantages of its normal version but also made their psyches and genome unstable. They have an incredibly high risk or developing schizophrenia or other violent mental illnesses, their unstable DNA also might make them mutate without control until they become little more than violent and mindless abominations, the only way of keeping their minds and genes under control is by consuming other DNA and using it to repair their own, human DNA works best for this.

The Super-Mutants never left the experimental phase, the Great War broke out before the virus was perfected. When the bombs dropped several FEV deposits were damaged, the virus mutated and was released into the atmosphere causing all survivors who were not in an antinuclear shelter to mutate slightly. This mutation gave them an improved immune system that made them virtually immune to diseases and viruses, including the Forced Evolutionary Virus itself.

After the war several intact deposits of FEV were rediscovered and a being called The Master began to create mutants with the intention of forcibly evolving all of humanity so that they could survive better in the post-apocalyptic world. There were two major flaws in his master plan. Since the virus was never perfected and was created with military intent when several biological aspects of the transformation were designed, they were seen as secondary, among them the ability to reproduce, all Super-Mutants regardless of their sex will become sterile and in The case of women will even lose their breasts. The other major flaw in the Master's plan is that since humanity now possessed superior immunity to diseases and viruses, the FEV did not affect them as it should and the result was either a mutant monstrosity or a Super-Mutant that although it had a developed body he lost all his intelligence and returned to a mental age of about 5 years, only 1% of the transformed survivors managed to evolve correctly and maintain their intelligence. On the other hand the people with the pure DNA as the Dwellers of the refuges have a 95% of evolve correctly.

After their transformation not all of them maintain their sanity and many become wild. Because of their aggressiveness and because their appearance is grotesque, they are often hated by merchants and civilized people, although among tribals and bandits they are welcome because of the incredible strength they can develop.


Stats:

  • HP: 300. +8 Per Level. 1100 at Level 100.
  • RP: 25. +3 Per Level. 325 at Level 100.
  • IP: 25. +3 Per Level. 325 at Level 100.  
  • Hunger: 100. Doesn’t increases when Levelling Up.
  • Thirst: 100. Doesn’t increases when Levelling Up.
  • Sleep: 100. Doesn’t increases when Levelling Up.
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