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Fallout Roleplaying Forum set 250 years after the Great-War on the Post-Apocalyptic Hawaii. Will you be able to survive and endure the Hawaiian Wasteland?
 
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 Luke Blackwell

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Luke Blackwell

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Posts : 19
Join date : 2017-11-28

Character Screen
Level: 1
Health Points:
100/100  (100/100)
Experience:
35/200  (35/200)

PostSubject: Luke Blackwell   Tue Nov 28 2017, 19:50

Name: Luke Blackwell.

Age: 27.

Race: Human.

Gender: Male.

Karma: Neutral.

Faction: Wildcard.

Reputation:

SPECIAL:

Strength: 5
Perception: 5
Endurance: 5
Charisma: 2
Intelligence: 10
Agility: 8
Luck: 5

Level: 1

Perks: Hard to See, Redneck.

Height: 5'11"

Weight: 145 lbs

Body type: Medium/Average. No notable mutations.

Hair style: Jet Black, medium length, a disheveled mop, kept clean (By wasteland standards), but otherwise ignored.

Eyes: Brown, slightly sunken, outwardly calm, yet always betraying a cold, calculating stare, thinly veiled beneath the surface.

Skin color: Blackwell is of Caucasian decent. His features bear the telltale pocks of a childhood illness, bumpy and fragmented.

Other: Blackwell's entire right arm, and a good portion of his torso is dominated by a mosaic of scar tissue, some shallow, clustered into tight groupings of several dozen tiny streaks, others large, bearing the signs of gashes, whole chunks of skin and matter brutally wrenched from the body, and painfully knitted over. All are slightly faded.

Psychical Description: Luke Blackwell is a creature shaped by opportunism, and marred by paranoia. His values are not determined by some objective, archaic as he would describe it, set of morality, but rather evaluated on how well they serve his interests. An action that does not benefit Blackwell is not an action worth taking. Aside, Luke will tolerate, barely, the presence of others out of necessity.

Inventory:

  • Main Weapon: 9mm Pistol + Silencer
  • Secondary Weapon: None
  • Helmet: None
  • Mask: None
  • Goggles: None
  • Clothes: Worn Leather Jacket, Jeans
  • Armor: Leather Armor
  • Backpack: Small Backpack
  • First Accessory: Pip-Boy 2000
  • Second Accessory: Handcuffs
  • Other:


Defect of the Character: Blackwell's paranoia debilitates his ability to interact with others. His opportunistic and callous nature comes off as cold and unfeeling to the more empathetic, and understandable, yet devoid to raiders. As such, he suffers in self-imposed isolation, capable of small alliances of business or necessity, but little more.

Aspirations: To gain respect and notoriety with most, if not all, major factions. This does not have to be favorable, but Blackwell dreams to be recognized as a competent contractor.

Other details: Extended conversation, especially that of over inflated flattery is highly annoying to Blackwell. He serves no god other than himself.

Background story: Blackwell's birth was an inconsequential event in a seemingly inconsequential family. His mother died in childbirth, a grievance his father, a small time mercenary, never forgave him for. He spent nearly the entirety of his youth in isolation, scrounging every crevice around his home for scraps of literature, following a rudimentary education from his father, in one of his rare moments of peaceful sobriety. His father was a raging drunk, his inebriated state dissolving any moral qualms of exacting extraordinarily brutal vengeance on his child.

Each of his brief visits was marked by a lesson, of some variety or another, often involving a multitude of knives. Scars, hundreds of them, ranging from dozens of tiny slits, to massive, nearly deadly, gouges marred his arm and torso, retribution for a crime unknowingly committed by his newborn self. His trust, any resemblance of empathy companionship, or morality was fractured during this decade and a half long torture.

Only when, on his fifteenth birthday, he pressed the cold steel of his father's pistol to its owner's unconscious forehead, did this torment stop. A single round shattered any hope of rehabilitation for Blackwell.

His path from there was rough. A bookish and intelligent fifteen-year-old with personality problems does not make a good mercenary. Small jobs, short lived apprenticeships, and keen ears for new knowledge dominated his life for the next five years. Despite the depraving poverty of this existence, Blackwell, slowly, managed to learn the basics of his future career, honing his agility, stealth, and potency with firearms. Only at the age of twenty one did Luke manage to finally achieve true independence, as he could confidently turn a profit in his developing profession.

Blackwell was not content to stick to small time mercenary work, however, doomed to shape a useless, lonely existence like his father. He had aspirations of greatness: infamy, notoriety, respect, and profit. He lived frugally, despite his growing margins, investing in only basic equipment, and storing the rest away for the item that could truly start his rise: a Pip-Boy. It would be invaluable, a single place to note his position, record his contracts, organize his thoughts and client base; it would allow him to become a one-man business. Finally, finally, barely a few weeks after his twenty-seventh birthday did he manage to amass enough wealth. The depths of Old World Mourn held what he was looking for, a shady dealer obtaining precious technology from...unspecified sources sold him what he needed. A Pip-Boy...not the best, but enough.

The fire of determination was lit for him at that moment. Today he moves through the wastes, still inexperienced, and with barely a cap to his name, but filled with the unquenchable desire for glory.


Last edited by OnlyRoad on Thu Nov 30 2017, 13:59; edited 5 times in total
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Bad Karma
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PostSubject: Re: Luke Blackwell   Wed Nov 29 2017, 16:06

The reputation needs to be blank and please put the backstory into paragraphs so it's easier to read. Other than that, a very interesting character. I'll be coming back to you soon.
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Luke Blackwell

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Posts : 19
Join date : 2017-11-28

Character Screen
Level: 1
Health Points:
100/100  (100/100)
Experience:
35/200  (35/200)

PostSubject: Re: Luke Blackwell   Wed Nov 29 2017, 16:20

Done and done
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PostSubject: Re: Luke Blackwell   Wed Nov 29 2017, 16:22

I also must ask where did Luke get a pip-boy? That's quite a rare item, there are only two vaults in the entire Hawaii area and one of them is underwater.
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Luke Blackwell

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Posts : 19
Join date : 2017-11-28

Character Screen
Level: 1
Health Points:
100/100  (100/100)
Experience:
35/200  (35/200)

PostSubject: Re: Luke Blackwell   Wed Nov 29 2017, 16:55

Quote :
I also must ask where did Luke get a pip-boy? That's quite a rare item, there are only two vaults in the entire Hawaii area and one of them is underwater.

A rare, and expensive item, for sure. He's been wandering the wastes for over 17 years, and has precious little to show for it. (Of course, this is, understandably, due to the fact he's a level one character.)

He's likely been saving up to buy one for most, if not the entirety of this time. A bookish fifteen-year-old that makes Ceaser look trusting isn't going to learn his trade easily, so I think it's fair to say that he spent ~5 years learning the minimum basics of negotiation and mercenary work. To be safe, we can reasonably assume he didn't actually start making a profit until he was 21, and probably managed to pick up just a bit of his gear during that time. After that, with no family, friends, spouse, or otherwise draining expenses, he'd likely invest in basic equipment (Leather Armor, a silencer for his pistol), before just storing the rest of his caps for a Pip-Boy.

Recall that he aspires to be recognized as a competent contractor/mercenary. He can't woo anyone with his charisma, so his only bet is to be deathly efficient, and a Pip-Boy would offer just that. Basic journal, inventory management, organizational tools for an aspiring isolationist.

I think it would be fair to say that currently he's just managed to purchase it from Old World Mourning, from a seller obtaining it from...unspecified sources. He's rendered nearly penniless, and is unfamiliar with the new equipment, but is poised to finally act on his dreams with newfound fervor.
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PostSubject: Re: Luke Blackwell   Wed Nov 29 2017, 16:57

Put that in your backstory or other details, holmes. Once you do that, you have my approval. The Overseer will have the final say on your equipment and caps.
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Luke Blackwell

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Posts : 19
Join date : 2017-11-28

Character Screen
Level: 1
Health Points:
100/100  (100/100)
Experience:
35/200  (35/200)

PostSubject: Re: Luke Blackwell   Fri Dec 01 2017, 12:46

Roll for Caps:
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PostSubject: Re: Luke Blackwell   Fri Dec 01 2017, 12:46

The member 'OnlyRoad' has done the following action : Dices roll


'1d100' : 22
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Neutral Karma

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PostSubject: Re: Luke Blackwell   Fri Dec 01 2017, 12:58

Character Accepted!

Here are the items that your character will have to start out with:


  • Main Weapon: Silenced 9mm Pistol
  • Secondary Weapon: None
  • Helmet: None
  • Mask: None
  • Goggles: None
  • Clothes: A storied brown leather jacket, reminiscent of the old fashion magazines. You have black jeans that remain in average condition. Well maintained.
  • Armor: Leather Armor
  • Backpack: A small backpack that grants +2 slots to inventory.
  • Item 1: Three magazines of 9mm standard ammunition. 39 rounds in total, 13 per magazine.
  • Item 2: Nothing
  • Item 3: Nothing
  • Item 4: Nothing
  • First Accessory: Pipboy 2000 PDA (VATS Version 1.0: +3 to all dice rolls)
  • Second Accessory: Handcuffs
  • Other: Nothing


Silenced 9mm Pistol Dice Roll Tables:
 

Your Bonuses:
15 + 5 + 5 + 3 = 28 on all melee and unarmed attack dice rolls [STR + LCK + ARMOR BONUS + VATS 1.0]
5 + 10 + 5 + 5 + 3 = 28 on all ranged attack dice rolls [STR + PER + LCK + ARMOR BONUS + VATS 1.0]
-5 needed to score a critical hit [PER]
+10 HP with each LVL Up [END]
2 + 5 + 3 = 10 on all diplomacy and lying dice rolls [CHA + LCK + VATS 1.0]
Objects are 10 caps cheaper [CHA]
10 + 5 + 3 = 18 to all dice rolls related with working, hacking or repairing technology [INT + LCK + VATS 1.0]
10 + 5 + 3 = 18 to all dice rolls related with science and medicine [INT + LCK + VATS 1.0]
16 + 5 + 3 = 24 to all dice rolls related to dodging or doing acrobatic feats [AGL + LCK + VATS 1.0]
10 + 5 + 3 = 18 to all dice rolls related to cooking in a fireplace, hiding from creatures, taming creatures, searching for drinkable water and searching for food. [END + LCK + VATS 1.0]


Armor Bonuses:
• Protection against melee and unarmed weapons: 5 points of damage.
• Protection against ballistic weapons: Nothing.
• Protection against energy weapons: Nothing.
• Protection against explosives: Nothing.
• Grants: +5 to all attack dice rolls.

You are not just any mercenary, you have the fuel of ambition driving you forward. Good luck in Hawaii, wastelander. Our eyes are on you.
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