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Fallout Roleplaying Forum set 250 years after the Great-War on the Post-Apocalyptic Hawaii. Will you be able to survive and endure the Hawaiian Wasteland?
Character Screen Level: 2 Health Points: (110/110) Experience: (5/500)
Subject: Why not have a neat luck perk? Wed Nov 29 2017, 14:50
Luck seems kind of underpowered, though I may be misreading. Why not add a luck perk? Give it a minimum luck requirement of say eight. Call it "Fortunate son" or something. Once/twice/three times (based on perk level) during an adventure you can reroll a non-combat skill check; you must keep the new roll. If this is dumb tell me.