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 Goodnight Bill Loving

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Goodnight Loving

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Posts : 20
Join date : 2017-11-29

Character Screen
Level: 1
Health Points:
75/75  (75/75)
Experience:
85/200  (85/200)

PostSubject: Goodnight Bill Loving   Thu Nov 30 2017, 12:46

Name Goodnight Loving, or Bill to a close few


Age Unknown, he lost counting after the first hundred years


Race Ghoul


Gender Male


Karma Neutral


Faction Wildcard


Reputation


Special Strength - 3

                    Perception - 6

                    Endurance - 4

                    Charisma - 7

                    Intelligence - 5

                    Agilty - 7

                    Luck - 8


Level 1


Perks Immortality (The hand of God)

                  Speech


Height 6'1''


Weight 150lb


Body type Skinny with muscled undertones


Hair All gone but a few strands


Eyes Completly black iris with a blood red sclera


Skin colour A tanned white covered in the usual boils and bumps of a ghoul


Other An old, faded tattoo of an ace of spades on his left pec


Physical description In none aggressive situation, Goodnight oozes charm out of all his ghoulish orifices, charming ladies and men alike from their caps, possessions

and bodies. He's motivated by money and drink but will on odd occasions do a favour to a friend; old and new. His biggest fear is of other ghouls and how they represent

him, he prefers to not to engage combat with them because of this but has been known to do so in desperate situations.


Inventory Main weapon - An engraved silver 9mm pistol

                        Secondary weapon - A rusted .357 revolver

                        Helmet - A battered fedora with an aced of spades tucked into the band

                        Mask

                        Goggles - A pair of orange tinted aviators

                        Clothes - A floral hawaiian shirt and khaki pants with a chain link belt

                        Armour - Leather armour underneath his shirt and trousers

                        Backpack - A leather satchel with only his most important items

                        First accessory - Lighter

                        Second accessory - Lockpick

                        Other - A silver crucifix, a set of weighted die, marked cards and 2 bottles of whiskey as well as a rusted detecitves badge


Defect of character When fighting ghouls, Bill has a tendency to freeze or flee (although will attack back in some cases). He also has a mouth that doesn't quit if someone speaks to him, even when sneaking.


Life goal To figure out the mystery of the lighthouse


Other details Goodnight likes drinks and a good cigar, hates ghouls and a bad cigar. Was a religous man and still claims to be a "devout" christian.


Background story A pre war detective, Bill Loving was also a "devout" Christian, bending the rules of the Bible and spending nights not working on a case or praying in the church at the casino or hands wrapped around a drink. However, his habits didn't make him a bad person and he was in fact quite the contrast. The floral clad detective could be seen playing with local children, teaching young teens and generally helping out around his area.  

His good deeds finally went noticed and he was picked up off the radar by a pretty school teacher by the name of Sofia. The two were attracted immediatley, her by his good charm and him by her natural flawlessness. After a year of building up the courage, Bill finally popped the question and soon they were walking down the aisle hand in hand and even soon after that, they went from a couple to a trio with baby Madison coming out.

However, the same year of her birth - 6 months after- the bombs fell and everything went to shit. The vertibirds swooped into the neighbourhood picking up as much as they could carry, including Bill's favourite two girls, but the birds ran out of space leaving an emotional departure as the vertibird swooped off into the air whilst Bill stood under the falling debris. His vision clouded enough so he didn't see the stone that slammed into the side of the vertibird, nor the plume of smoke as it went down into the surburbs, killing all of the passengers instantly.

After years of travelling, his floral shirts getting worn and holed he settled down in the developing city of Maui where he set up shop as detective and mercenary for hire or potential cop. His services were well sought, people travelling from all over Hawaii to find this ghoulish detective with nothing to lose, and that's what they got. After the incident Bill changed his name to Goodnight - his wife's final words to him - and kept his real name a close guarded secret letting only those he got close with into it. He drowned his sorrows for the first couple of decades in booze, drugs and sex but even thes came menial tasks becoming addictions he didn't try to cure. Now for the past few hundred years, Maui has been his home, a place to go back to after travelling the wasteland in search for missing persons or rumors of hidden treasures.



Last edited by Goodnight_Loving on Tue Dec 05 2017, 12:09; edited 4 times in total
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Bad Karma
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PostSubject: Re: Goodnight Bill Loving   Sat Dec 02 2017, 06:02

Alright, the backstory needs to be in paragraphs formatting wise and you will need to list actual defects of his character, please.
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Goodnight Loving

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Posts : 20
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Level: 1
Health Points:
75/75  (75/75)
Experience:
85/200  (85/200)

PostSubject: Re: Goodnight Bill Loving   Sat Dec 02 2017, 08:49

Ok done
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Neutral Karma

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PostSubject: Re: Goodnight Bill Loving   Tue Dec 05 2017, 09:09

Your SPECIAL traits add up to 36. Add an extra 4 points to where ever you'd like, and we can continue.
Sorry for the delay!
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Goodnight Loving

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Posts : 20
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Character Screen
Level: 1
Health Points:
75/75  (75/75)
Experience:
85/200  (85/200)

PostSubject: Re: Goodnight Bill Loving   Tue Dec 05 2017, 12:09

K
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PostSubject: Re: Goodnight Bill Loving   Tue Dec 05 2017, 15:10

Character Accepted!

Here are the items that your character will have to start out with:


  • Main Weapon: 9mm Pistol - This custom 9mm is a rarity. While identical in function to its standard counterparts, it is beautifully engraved, one of the last remnants of an art long forgotten. The standard wood of its handle has been replaced with high quality silver. It is in excellent condition.
  • Secondary Weapon: .357 Revolver - This revolver is functional...barely. It's weathered the years poorly, and patches of rust have begun to creep across its surface. It's doubtful it will be able to survive a firefight without breaking entirely. This weapon is in abysmal condition.
  • Helmet: Fedora - A well worn, well maintained fedora adorns your head, decorated by a slightly crumpled Ace of Spades. Being made of cloth, it offers no special benefits.
  • Mask: None
  • Goggles: Aviators - You carry a pair of orange tinted aviators. The frames have been repaired more than a few times, but the glass itself has barely a scratch. It offers no special benefit.
  • Clothes&Armor: Leather Armor - Underneath your faded khakis and nearly sun-bleached floral shirt is a network of leather pads, offering basic protection. They are in good condition.
  • Backpack: Small Backpack - You carry a worn leather satchel, the material almost brittle from age. It allows you to carry 2 extra items.
  • Item 1: Lighter
  • Item 2: Lockpick
  • Item 3: 26 Rounds of 9mm Ammo - Two full clips, only slightly affected by age.
  • Item 4: 6 Rounds of .357 Ammo - A single clip for your revolver...Don't worry, it's unlikely the gun will last long enough to fire it all.
  • First Accessory: None
  • Second Accessory: None
  • Other: Nothing


9mm Pistol Dice Roll Tables:
 

.357 Revolver Dice Roll Tables:
 

Your Bonuses:
9 + 8 + 5 = 22 on all melee and unarmed attack dice rolls [STR + LCK + ARMOR BONUS]
3 + 6 + 8 + 5 = 28 on all ranged attack dice rolls [STR + PER + LCK + ARMOR BONUS]
-6 needed to score a critical hit [PER]
+8 HP with each LVL Up [END]
7 + 8 = 15 on all diplomacy and lying dice rolls [CHA + LCK]
Objects are 35 caps cheaper [CHA]
5 + 8 = 13 to all dice rolls related with working, hacking or repairing technology [INT + LCK]
5 + 8= 13 to all dice rolls related with science and medicine [INT + LCK]
14 + 8 = 22 to all dice rolls related to dodging or doing acrobatic feats [AGL + LCK]
8 + 8 = 16 to all dice rolls related to cooking in a fireplace, hiding from creatures, taming creatures, searching for drinkable water and searching for food. [END + LCK]


Armor Bonuses:
• Protection against melee and unarmed weapons: 5 points of damage.
• Protection against ballistic weapons: Nothing.
• Protection against energy weapons: Nothing.
• Protection against explosives: Nothing.
• Grants: +5 to all attack dice rolls.

The old world is gone, and your old life left with it. But your work is not done, the greatest mystery of all has yet to be solved.
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PostSubject: Re: Goodnight Bill Loving   Tue Dec 05 2017, 15:10

The member 'Neutral Karma' has done the following action : Dices roll


'1d100' : 16, 56, 75
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PostSubject: Re: Goodnight Bill Loving   Tue Dec 05 2017, 15:11

You will start with 147 Caps
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