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 VOLT-Y666 (VY)

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VOLT-Y666

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Posts : 19
Join date : 2017-12-02

Character Screen
Level: 1
Health Points:
476/500  (476/500)
Experience:
50/200  (50/200)

PostSubject: VOLT-Y666 (VY)   Sat Dec 02 2017, 14:58

Name: VOLT-Y666 or VY

Age: 27

Race: Robot (Assaultron)

Gender: Decidedly female.

Karma: Evil

Faction: Broken Volts

Reputation:

SPECIAL:

Strength: 10
Perception: 5
Endurance: 3
Charisma: 3
Intelligence: 3
Agility: 13
Luck: 3

Level: 1

Perks: Magnetic Body & Weapon Specialization (Blades)

Height: 5 ft. 9.

Weight: 165 lbs.

Body type: Her assaultron chassis is in the shape of a lean human female with generous heaps of metal at her behind and also her chest give her a more feminine appearance. Plating that is painted rent and black poorly attempts to hide evidence of rust and wear. There is a Broken Volts symbol painted on her chest.

Hair style: Black porcupine needle like spikes have been added on and flow down the back of her head. They are silver with black tips which end at her neck.

Eyes: Cyclops style single lens which is of an red, yet sinister colour that pulses constantly and ominously.

Skin color: Rusted silver which is mostly hidden over by coats of both black and red paint.

Other: N/A

Image: N/A

Psychical Description: Hates emotions in any form or fashion. It's not that she cannot comprehend them but rather that she cannot empathize with them in the slightest. What she does she does out of a sense of duty and logic dictates whatever actions she takes.
Considers herself female but knows that she is not human. Takes it personally if considered a 'thing' or anything other than what she finds herself to be.

Inventory:

  • Main Weapon: Machete attachment with jaggedly serrated edges.
  • Secondary Weapon: Metal tipped spear (If it counts as a bladed weapon.)
  • Clothes: Large black cloak that serves to conceal both her body and her weapons.
  • Armor: Low grade plating.
  • Backpack: N/A
  • First Accessory: Repair kit.
  • Second Accessory: Eye flashlight function.
  • Other: Power supply.


Defect of the Character: Due to an error in VY's programming she automatically assumes a hostile stance against anyone she encounters and usually will not deem them trustworthy or a non threat unless instructed to stand down by a member of the Broken Volts.

Aspirations: VY dreams of slaying the most monstrous Death Claw she possibly can in an act of revenge against the one that ravaged her tribe when she will still fresh out of a Melding ritual.

Other details: Has been treated as if a living being by her tribe since the day she was spawned in the Melding and is unable to handle anyone treating her as anything less very well.

Background story:
VOLT-Y666 was conceived in a Melding ritual just as any other Broken Volt AI would be, her 'parent' AIs uploaded into a computer which then combined the two to produce her. Completely standard is what it would've been if for some incredibly unfortunate reason a pack of Deathclaws hadn't decided to roam into the site of the ritual and start tearing everyone to pieces. The frame VY had been uploaded to was damaged and power to it was cut for just about give minutes, causing the data to become corrupted and a restoration to need to be carried out. During this process an error manifested within her programming that still has not been completely explained up to this very day.

She was given to a young boy for him to work on her as is customary within the Broken Vaults, which is when those around them started noticing the problems which had yet to surface in her AI. An extremely close bond to the boy she was assigned to was formed and everyone else was considered second class to her, with only the Broken Volts truly being able to ever even have a chance at befriending her. Damage to her programming causes her to be unpredictable at times but will probably never actually cause her to harm any of the Volts or her 'owner' directly.

An obsession with bladed weaponry and VY's drive to protect both the Volts and her caretaker allowed her to obtain reasonable combat skill, which was coupled with what had already been programmed into her during her Melding ritual. She plans to continue growing as both a combatant and an asset to her people now that she's finally set out on the road with the only person in the world she considers to be a friend.


Last edited by Necronex on Tue Dec 05 2017, 13:26; edited 1 time in total
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Neutral Karma

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Posts : 57
Join date : 2017-11-30

PostSubject: Re: VOLT-Y666 (VY)   Tue Dec 05 2017, 09:47

The machete is no problem, but I can't allow the grenade launcher. You can either take it off, or I can make it be non-functional until you have the skill, or caps, to fix it. In addition, pick any two out of the Backpack, Repair Kit, Flashlight, and Power Supply. If you'd like, you can pick a third, but you'll only get one roll for your starting caps.
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VOLT-Y666

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Posts : 19
Join date : 2017-12-02

Character Screen
Level: 1
Health Points:
476/500  (476/500)
Experience:
50/200  (50/200)

PostSubject: Re: VOLT-Y666 (VY)   Tue Dec 05 2017, 13:29

Edited it. Kept three of the accessories in exchange for one of the caps rolls, took a point off END and also a point off of PER to add to STR and also swapped out the grenade launcher for a spear. If the spear doesn't count as a bladed weapon then I honestly wouldn't mind a spare machete, since I'm going pure melee anyway.
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Neutral Karma

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Posts : 57
Join date : 2017-11-30

PostSubject: Re: VOLT-Y666 (VY)   Tue Dec 05 2017, 17:10

Character Accepted!

Here are the items that your character will have to start out with:


  • Main Weapon: Machete (Counts as Primitive Knife) - You wield a pair of these serrated blades, each honed to a surgically precise edge.
    Though they are crude, basic some might even say, few doubt their lethality when in your murderous grasp. They are in excellent condition.

  • Secondary Weapon: None
  • Helmet: None
  • Mask: None
  • Goggles: None
  • Clothes & Armor: Degraded Armor Plates (Counts as Prospector Armor) - Though your original body armor has weakened over the years, speckled with patches and light corrosion, it still retains a respectable level of protection. Wrapped around you is a thick, black, cloak, allowing you a small degree of amenity, provided no one studies you too closely. They are both in average condition.
  • Backpack: None
  • Item 1: Worn Fusion Battery - Though it is a tedious and expensive process to refuel, this ancient Fusion Battery provides a mobile power source for both yourself and any machinery you might encounter. While yours operates at reduced capacity, it allows you the rare luxury of extended exploration.
  • First Accessory: Flashlight - Eye-mounted and internally wired, this flashlight has, and will, serve you well, drawing power from your internal reserves.
  • Second Accessory: Repair Kit
  • Other: Nothing


Machete Dice Roll Tables:
 

Your Bonuses:
30 + 3 + 5 = 38 on all melee and unarmed attack dice rolls [STR + LCK + ARMOR BONUS]
10 + 10 + 3 + 5 = 28 on all ranged attack dice rolls [STR + PER + LCK + ARMOR BONUS]
-5 needed to score a critical hit [PER]
+6 HP with each LVL Up [END]
3 + 3 = 6 on all diplomacy and lying dice rolls [CHA + LCK]
Objects are 15 caps cheaper [CHA]
3 + 3 = 6 to all dice rolls related with working, hacking or repairing technology [INT + LCK]
3 + 3 = 6 to all dice rolls related with science and medicine [INT + LCK]
26 + 3 = 29 to all dice rolls related to dodging or doing acrobatic feats [AGL + LCK]
6 + 3 = 9 to all dice rolls related to cooking in a fireplace, hiding from creatures, taming creatures, searching for drinkable water and searching for food. [END + LCK]


Armor Bonuses:
• Protection against melee and unarmed weapons: 5 points of damage.
• Protection against ballistic weapons: 5 points of damage.
• Protection against energy weapons: 5 points of damage.
• Protection against explosives: Nothing.
• Grants: +5 to all attack dice rolls.

Born from tragedy, you are a conduit of vengeance for your people. Go forth, and the heavens themselves will come to fear the edge of your blade.
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Neutral Karma

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PostSubject: Re: VOLT-Y666 (VY)   Tue Dec 05 2017, 17:10

You will start with 100 caps.


Last edited by Neutral Karma on Tue Dec 05 2017, 17:10; edited 1 time in total
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Join date : 2017-08-17

PostSubject: Re: VOLT-Y666 (VY)   Tue Dec 05 2017, 17:10

The member 'Neutral Karma' has done the following action : Dices roll


'1d100' : 100
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Neutral Karma

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PostSubject: Re: VOLT-Y666 (VY)   Tue Dec 05 2017, 17:18

Please note that your username has been changed to VOLT-Y666. This will also be the username you log on with.
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