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 Benji Dovanic

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Benji Dovanic

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Posts : 9
Join date : 2017-11-28

Character Screen
Level: 1
Health Points:
100/100  (100/100)
Experience:
1/200  (1/200)

PostSubject: Benji Dovanic   Tue Nov 28 2017, 11:49

Name: Benji Dovanic

Age: 25

Race: Human

Gender: Male

Karma: Neutral

Faction: Hunter

Reputation:

SPECIAL:

  • Strength: 3
  • Perception: 6
  • Endurance: 5
  • Charisma: 8
  • Intelligence: 10
  • Agility: 5
  • Luck: 3


Level: 1

Perks: Healer: You get a +10 to all dice rolls related to healing yourself or other people.

Biomechanical Adaptation: Your body can now accept more bionic implants. The first level allows you to install one more augmentation, the second level 3 implants more and the third level another 5.

Height: 5"9'

Weight: 140

Body type: Years of intense hunting and stealth training has worked his body to peak physical condition.

Hair style: Dark brown, shoulder length hair. Tied back in a top knot.

Eyes: Round brown eyes. Due to unexplained exposure to radiation, he is left with a glowing tint. Most noticeable during the night.

Skin color: White, with a medium sun tan. He keeps his skin in good cover during the daylight. An unexplained scar sits on the crown of his head.

Other: Small tattoo of a sun above is left elbow, the moon above his right.

Psychical Description: Living in pure isolation from others, he is motivated to protect others from the shadows. Independence is his goal, taking only what he needs and leaving enough for others to scavenge. He lives with one thing in mind, to purge to wastes of threats to peace.

Inventory:


  • Main Weapon: Silenced Sniper Rifle
  • Secondary Weapon: Silenced Pistol
  • Helmet: Power Armor Helmet
  • Mask: Ragged Bandana
  • Goggles: Dust Goggles
  • Clothes: Hooded Poncho
  • Armor: Leather Patched Armor
  • Backpack: Large Radstag Bag
  • First Accessory: Portable Campfire
  • Second Accessory: MedKit
  • Other:


Defect of the Character: He suffers from missing memories of earlier years. Flashbacks and episodes can occur at anytime. Severe ringing in his ears accompanied by crippling headaches usually means a flashback is soon to follow.

Aspirations: To find the secret of his missing time, his unexplained scar, and radiated eyes.

Other details: He cannot stand for greed, and torture.

Background story: Nobody knew where he came from. It’s rumored that a man, shrouded in mystery, left Benji in the woods. He was only an infant, and his cries could be heard through to a secluded Hunters Camp. The leader of this camp, the harshest of all hunters, discovered him. Alone in the woods, anything could have killed him, he was a defenseless child. Though he has no family of his own, the leader would decide to raise the mysterious child.

At age 5, Benji began the most grueling and unforgiving training. The leader felt no sympathy for him, and pushed Benji to his limits. He would spend days, sometimes weeks alone in the forest with nothing but a knife. Years passed, and as each day went by Benji grew stronger and stronger. By the age of 9, Benji showed more promise than any other hunter the camp has ever seen. But the leader wasn’t convinced. He claimed that Benji showed signs of weakness, that he was controlled by the desire for peace. The leader grew mad, and demanded Benji to face him in a final test. A battle to the death. Benji refused, turned away, but the leader attacked. He swung at Benji with his blade. In an act of pure defense, Benji dodged the blade and put his knife to the leader’s throat. The whole camp stood in awe, but Benji walked away. The leader hung his head in shame.

On his 10th birthday, his camp was raided by the Enclave. Children slaughtered, women tortured. The leader stood the ground, but was ultimately defeated. Benji cowered, he hid in a tree. He watched as his camp was destroyed, and everyone he knew was murdered. As the Enclave raided the camp, and eventually dispersed, Benji looked to the distance. Through the smoke of the burning tents, he could see a strange figure. Benji jumped down from the tree, and raced towards the shadow…but nothing was there. Years went by. Benji struggled to fend for himself, moving from place to place, staying in areas only temporary. The memories of his past haunt him, he lives with regret of cowering. At the age of 18, he was taken by an unknown entity, never to be seen again.

Benji awoke 7 years later, washed ashore the beaches of Maui. A scar sits on the crown of his head, as if he’s been operated on. Unexplained radiation left his eyes with a glowing tint. Benji has no memories of his past, who he is, or where he’s from. He sits on the shore, beside damaged equipment, and ponders a moment before setting off. He sets out to discover the secrets of who he is.


Last edited by Benji Dovanic on Wed Nov 29 2017, 09:58; edited 4 times in total
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PostSubject: Re: Benji Dovanic   Tue Nov 28 2017, 11:59

Ok Benji! Your character sheet looks good so far, the only thing is that in the inventory you have to write what do you want to start with, even if the item isn't added yet. Don't be shy and write what you really want, don't be limited by the weapons that we have so far!
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Benji Dovanic

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Posts : 9
Join date : 2017-11-28

Character Screen
Level: 1
Health Points:
100/100  (100/100)
Experience:
1/200  (1/200)

PostSubject: Re: Benji Dovanic   Tue Nov 28 2017, 12:10

Fixed, thank you.
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PostSubject: Re: Benji Dovanic   Tue Nov 28 2017, 12:20

I will give you the silenced pistol and pretty much the rest of the items but the Sniper Rifle and the Power Armor Helmet are way too powerful items for a level 1 character. How about them being broken and you slowly repairing them as you complete adventures until you finally have enough pieces, tools and skill to repair and use them. It might also give you an starting objective besides regaining your memories.
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Benji Dovanic

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Posts : 9
Join date : 2017-11-28

Character Screen
Level: 1
Health Points:
100/100  (100/100)
Experience:
1/200  (1/200)

PostSubject: Re: Benji Dovanic   Tue Nov 28 2017, 12:24

Deal!
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PostSubject: Re: Benji Dovanic   Tue Nov 28 2017, 13:34

Alright! I have already added your future pistol, give me a couple of days to add the rest of the items and then you will be ready to start with your first quest!
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Benji Dovanic

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Posts : 9
Join date : 2017-11-28

Character Screen
Level: 1
Health Points:
100/100  (100/100)
Experience:
1/200  (1/200)

PostSubject: Re: Benji Dovanic   Tue Nov 28 2017, 13:53

I look forward to it, Overseer.
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PostSubject: Re: Benji Dovanic   Wed Nov 29 2017, 02:42

Character Accepted!

Here are the items that your character will ultimately have:


  • Main Weapon: Silenced 9mm Pistol
  • Secondary Weapon: Primitive Knife
  • Helmet: Broken T-45 Helmet. It won't offer defense advantages but you can use it to avoid negative weather effects like being blinded by a sandstorm.
  • Mask: Ragged Bandana. (Offers no armor advantages)
  • Goggles: Nothing
  • Clothes: Hooded Poncho
  • Armor: Leather Armor
  • Backpack: Medium Radstag hide backpack (+4 Items)
  • Item 1: Nothing
  • Item 2: Nothing
  • Item 3: Nothing
  • Item 4: Nothing
  • First Accessory: Portable Campfire: With this portable campfire you’ll be able to cook meat. It can also be used to boil dirty water and turn it into purified water.
  • Second Accessory: Med Kit: This small Med Kit has everything that is needed to treat any kind of wound. Very used among doctors. Every 5 uses it needs to recharge its contents; it costs 120 caps to recharge. It grants to whoever wields it+20 to all healing related dice rolls of the person who wields it.  
  • Other: Broken Silenced Sniper Rifle.


Silenced 9mm Pistol Dice Roll Tables:
 

Primitive Knife Weapon's Dice Roll Tables:
 

Your Bonuses:
+15 on all melee and unnarmed attack dice rolls [STR + LCK + ARMOR BONUS]
+21 on all ranged attack dice rolls [STR + PER + LCK +ARMOR BONUS]
-6 Needed to score a critical hit [ PER + LCK BONUS ]
+10 HP with each LV Up [ END + LCK BONUS ]
+9 on all diplomacy dice rolls [ CHA + LCK BONUS ]
Objects are 40 caps cheaper [ CHA + LCK BONUS ]
+11 to all dice rolls related with working, hacking or repairing technology [ INT + LCK BONUS ]
+11 to all dice rolls related with science [ INT + LCK BONUS ]
+11 to all dice roll related to dodging or doing agility feats [ AGL + LCK BONUS ]
+21 to all dice rolls related to healing yourself or other people [ INT + HEALER PERK ]

Armor Bonuses:
• Protection against melee and unarmed weapons: 5 points of damage.
• Protection against ballistic weapons: Nothing.
• Protection against energy weapons: Nothing.
• Protection against explosives: Nothing.
• Grants: +5 to all attack dice rolls.

Your character is pretty well done so instead of doing a single 1d100 dice roll I will double it and do 2d100 dice rolls to see how much caps you start with.


Last edited by Overseer on Wed Nov 29 2017, 02:54; edited 1 time in total
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PostSubject: Re: Benji Dovanic   Wed Nov 29 2017, 02:42

The member 'Overseer' has done the following action : Dices roll


'1d100' : 6, 59
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PostSubject: Re: Benji Dovanic   Wed Nov 29 2017, 02:43

Welp, only 65 caps, not much. Bad luck I guess.
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Benji Dovanic

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Posts : 9
Join date : 2017-11-28

Character Screen
Level: 1
Health Points:
100/100  (100/100)
Experience:
1/200  (1/200)

PostSubject: Re: Benji Dovanic   Wed Nov 29 2017, 02:48

Dang! I'll make it work.
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PostSubject: Re: Benji Dovanic   Wed Nov 29 2017, 03:02

Alright, your character sheet is also done. I've given you color and also the caps.

All you have to do now is start your first adventure! To do so you have 3 options:
1: Posting here about what kind of quest are you hoping for and waiting until other players respond and want to join you. http://fallout-nukaloha.forumotion.com/f9-quests-and-adventures
2: Talking with an Admin and asking it to create an adventure for you.
3: Taking the initiative and starting on your own.
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Benji Dovanic

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Posts : 9
Join date : 2017-11-28

Character Screen
Level: 1
Health Points:
100/100  (100/100)
Experience:
1/200  (1/200)

PostSubject: Re: Benji Dovanic   Wed Nov 29 2017, 03:52

If I were to choose option 3, how would I go about it?
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PostSubject: Re: Benji Dovanic   Wed Nov 29 2017, 04:20

It's easy. You create a new post in the place where you want to have your adventure, for example Fallen Horizon's Hospital. You name your adventure as you want for example "Checking old wounds" and then next to it write the name of the people who are going to participate, also if your adventure at any point turns way too violent or sexual you also have to put +18 on your title. If you want you can leave it Open or Closed, open means more people can join in and participate at any time. So at the end it might look like this "Checking old wounds [Benji Dovanic +18 OPEN]"

Then you have to write the starter, it has to be at least 2 paragraphs long. After doing that depending on if your adventure is open or closed more people might join in if not then the other participants of the adventure will have to participate, this order or participation will have to be followed during the next turns. The admin can write messages at any time.

Hope that clears things up.
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Benji Dovanic

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Posts : 9
Join date : 2017-11-28

Character Screen
Level: 1
Health Points:
100/100  (100/100)
Experience:
1/200  (1/200)

PostSubject: Re: Benji Dovanic   Wed Nov 29 2017, 04:30

It does. Thanks.

I'll be posting soon.
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